So in 2002-2003, I worked as the concept artist of video game startup Damage Studios
along with Tony Guntharp
, Chris DiBona
, and Greg Kucharo
among other great folks. We worked on a MMOG called Rekonstruction
and had developed some great cutting edge stuff, but only a fraction of what was produced content-wise was ever released as concept-art/renders to the public.
We developed a rather detailed and conceptually dense idea that incorporated a lot of elements (including a very ornate societal framework), which we figured would have made for a highly customizable world. And this is one of the concept illos from it.
This is from one of the sketchy concept drawings that was posted initially to correspond with various PR newswire-style story release that our marketi8ng VP would write (we posted 'news' from a future timeline that would culminate in the eventual arrival of the actual game release -- we put out about a dozen before the start-up collapsed).
It's a lab, where a scientist type is working with quantum entanglement
At some point I really do want to release the majority of teh concept work done for the game, as I find it an interesting veering off of what I typically am known for, and I am fond of some of the things I managed to accomplish.