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Rekonstruction 22 - Moreland

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Description

Another of the Rekonstruction concept characters. It was basically pencil lines, some ink and a foul green tint until I took some time this week to evolve it slightly to this more presentable form. Still has a lot of scratches and burrs, but such is this type of work.

So in 2002-2003, I worked as the concept artist of video game startup Damage Studios along with Tony Guntharp, Chris DiBona, and Greg Kucharo among other great folks. We worked on a MMOG called Rekonstruction and had developed some great cutting edge stuff, but only a fraction of what was produced content-wise was ever released as concept-art/renders to the public.

We developed a rather detailed and conceptually dense idea that incorporated a lot of elements (including a very ornate societal framework), which we figured would have made for a highly customizable world. And this is one of the concept illos from it. Since I had to work quickly, many of the character designs were literally referenced from poses in various fashion magazines, clothing catalogs and personal pictures of friends. If some of the poses repeat or seem oddly familar, that is probably why. Many of the drawings are, as you would imagine concept/storyoard art to be...a bit raw. This one was mostly done, I just added some more color and did some digital tweaking.
Image size
2268x3280px 4.73 MB
© 2009 - 2024 zeruch
Comments4
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richard-chin's avatar
that's one badass looking dude. don't mess !!!